Customize, generate, play, improve.
UnderCrisis, a cyber crisis exercise platform, generates, plays and analyses crisis management exercises for your organization. Such exercises have existed for a long time as tabletop exercises: you gather the decision-makers around a table, hand them a crisis scenario, and watch how they react. The method has proved itself, but it stays long to prepare, difficult to evaluate, expensive to run and hard to repeat often.
UnderCrisis automates and modernises the tabletop exercise from start to finish. You describe your organization, the platform writes a realistic scenario made for you, then plays it with your teams through a simulated crisis inside the platform.
UnderCrisis covers a full range of crisis types, fully customizable to your needs and your level. It tracks every action and puts improvement front and centre, through reports and comprehensive metrics.
Describe your organization and context, reflecting your objectives and risks. What comes out resembles no other crisis simulation: it is yours.
Your scenario comes to life. Turns of events, phone calls, decisions under pressure, teams having to work together, etc.: our AI orchestrates all of it, so the tabletop exercise rings true at every moment.
The crisis starts, and nothing pauses to let you think. Try to detect, respond and recover while you govern the trade-offs and answer to users, customers and authorities.
Every exercise ends with a full report based on your teams’ reactions, a clear action plan and measures that follow your progress over time. Replay it, make it harder, get better.
| Criterion | Traditional simulator | UnderCrisis |
|---|---|---|
| Personalisation | Generic scenario, adapted by hand | Your simulated environment and ecosystem |
| Price | A serious budget for every session | Low budget |
| Evaluation | The facilitator’s judgement | Scored by capability and by phase, with the reason |
| Report reliability | What the facilitator happened to note down | Everything that is done is tracked: nothing escapes the report |
| Report and remediation | A write-up produced afterwards | Report, findings and action plan generated at the close |
| Follow-up | The scenario is rewritten by hand each time | Easily edit an exercise already played to raise the difficulty and adapt it to your teams |
| Immersion | Not possible | Simulated environments including intranet, mail, chat, service desk, clients, calls, documents and more |
| Real-time pressure | Not possible | Timed injects, phone calls, deadlines that fall due |
| Decision trail | Not possible | Who decided what, when, and why it was right or wrong |
| Progress | Not possible | Followed from one exercise to the next |
| Certificate of completion | Not possible | Issued for every finished session |